![]() Removes the quest tag from items in slots, ensuring that they can be removed without being regarded as essential. (i - 1)) itemid = espd:GetItemInEquipSlot2(k, i - 1) if ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag("Quest") then itemdata:RemoveDynamicTag("Quest") end end end end Player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new('EquipmentSystem')) espd = es:GetPlayerData(player) espd = espd local slots = for k,v in pairs(slots) do for i=1,v do print('Removing quest tags '. Should only be used if the player is stuck. ![]() JournalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify")Ĭompletes the currently active quest. Game.SetDebug Fact("sq032_johnny_friend", 1)Ĭhanges the relationship with Johnny Silverhand to above 70%, enabling the Cyberpunk 2077 secret ending without choosing specific dialogue options. To add all Cyberware in Cyberpunk 2077, players will need to replace the ‘x’ value with the Cyberware they want in their inventory. Players will need the weapon code for this. Whether that’s a random one, or an iconic one. Players can unlock all vehicles in Cyberpunk 2077 with this console command.Īdd any weapon to the inventory of the player. ![]() This is the global function for enabling the choice to unlock every vehicle in Cyberpunk 2077. This is the only way to get each of the core Attributes to level 20.Ĭhange the level of the player, allowing them to reach the Cyberpunk 2077 max level, or cheekily beyond it. Players can give themselves the maximum amount of Attribute points, with each Attribute allowing for a total of 20. Game.AddToInventory("Items.AttributePointSkillbook") Game.AddToInventory("Items.PerkPointSkillbook")Īllows for Perk Points to be added as consumables in the player inventory. Install this Noclip mod by keanuWheeze and NexusGuy999 to use the classic noclip mod that allows players to basically fly through walls and go anywhere.Ĭhange the Street Cred level of the player. Provides players with the ability to increase their maximum Cyberware.Ĭhange the value of Critical Hit Damage when shooting an enemy in their weakspot. Game.AddToInventory("Items.CWCapacityPermaReward_Legendary") ![]() ‘False’ will turn this function off.Ĭhange the stamina value without having to resort to infinite stamina. ‘True’ will allow for infinite stamina, meaning players can jump, shoot, and dash without restraint. Game.InfiniteStamina(true) Game.InfiniteStamina(fale) Manually change the default speed of the player character, allowing them to run around like a true Cyberpsycho if it exceeds the value of 100. Replace the first ‘x’ in the string next to ‘Ammo’ with any weapon type name to gain the specified amount of ammo requested. Set the total HP of the player character, allowing them to cheat death and have near-infinite health if they so desire.Īdd any amount of Eurodollars that the player desires, giving them access to tons of cash.Ĭhange the total carry capacity, allowing players to carry a near-infinite amount of loot.
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